![]() In warmer areas, this can simply be a pond that you include inside your perimeter. In an area which freezes during the winter, you'll need to construct an underground cistern or gain access to underground water. Or hope that the fall caravan will bring one and that you can afford to buy it. Males will fertilize females anywhere on the map. Egg-laying fowl such as turkeys, chickens, geese can provide you with eggs and meat. Dogs are a popular choice (bring at least 1 male and 1 female). Plant cloth and plant thread can help with injuries.A few units of sand can be useful if you don't have sand on your embark site.A few units of lye to make soap is very handy.A few pieces of rope or chain are useful for building wells or chaining up guard animals.If you're pessimistic, bring 100 units of drink, otherwise try to get by with 50-60. Each dwarf needs (4) drinks per season on average. You'll need something to drink until you can make alcohol.Or you can take the chance that the foliage at the embark site will be edible and cut back on food. Figure 60 units of food of the types that cost 2 embark points. You'll need something to eat while the crops mature.Make sure you have at least (10-20) Plump Helmet Spawn or seeds which can be grown. Key points to remember before the embark: (1) mechanic/carpenter - the catch-all dwarf.(1) mason/architect - building things is time-consuming.(1) woodcutter/herbalist - hopefully the only dwarf outside the wire.(2) miners - These will be *very* busy so turn off other tasks.After you have created the world, but before you embark anywhere I recommend making a save and backing up the region# folder. For your first world, I recommend a medium or small region (not island) using the defaults. - Older machines should try a 2x2 or 2x3 grid.When loading the world starts taking a minute or three, this can be important. - This pauses the world after you load it in from a save file so that you can look around and check on things before the action starts.- The default for this is 10, lower numbers make the mouse wheel zoom finer-grained, larger numbers make the zoom levels much larger steps.The default is 50, but LCD displays run at 60. Higher numbers mean that things happen faster, perhaps too fast to react before your dwarf does something dwarfy. It controls the maximum number of game frames per second which get calculated. - The default is 100, which I find to be a bit fast for a new player.Note that you can use the mouse wheel to zoom in/out. - Uses TrueType for the display font instead of the bitmapped fonts. ![]() - This usually works well and is fast, but you can also try 2D or 2DASYNC.- I'm not a fan of ToadyOne's procedural music (it's a personal taste).Here's some of the things that I do at the start to the INI files: Dwarf Fortress is one of those very opaque games where you have to do a bit of reading, experimentation, and losing before you figure out how to properly embark and make a fort that lasts past the first year. ![]()
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